Crushing Depths
I had the opportunity to create a core game mechanic for crushing depth. The game features three core mechanics: hacking, powering technology, and stealth. My contribution was the development of the hacking mechanic. I developed the door interaction mechanics using Unity and C#. I implemented a script that handles block interactions to trigger door animations and sounds. The BlockInteraction
script checks if a block should open a door and interacts with the DoorOpenedByButton
script to play sounds and toggle door animations. This involved initializing the audio source, validating if the block is a door opener, and triggering the DoorInteract
method to manage the door's state and sounds.
Tools & Software Used
Unity
Visual Studio Code
C#
Github


Howard’s Hooligans: 9 People
Duration: September 2023 - December 2023
In the horror-adventure game "Crushing Depth," players navigate the perilous ocean depths in a submarine to locate and defuse a bomb aboard a lost submersible. The game is set in an immersive, visually striking environment with muted color tones, enhancing the eerie atmosphere. Players must avoid detection from terrifying ocean creatures, including the formidable Leviathan, by using a unique sound mechanic and strategic power management. The game's tension is heightened by the inability to fight back, requiring players to hack systems, uncover logs revealing the lost submarine's fate, and make tactical decisions to survive. "Crushing Depth" stands out for its unique underwater setting, suspenseful gameplay, and focus on evasion and strategy, targeting an audience seeking a blend of horror, adventure, and strategy.